Cthulhu Update


So basically, I have a hidden dungeon where you fight Cthulhu, and this in addition to a similarly themed bounty hunt sidequest provide two opportunities to kick his butt.  Well, or to get screwed over by him. So basically, I made the two battles slightly different, and set up the dungeon to kill Cthulhu off for good if you've sealed him (beaten him in the bounty hunt sidequest) first, then beaten him in his lair.

I also fixed Selqui's water abilities so they activate on wet weather rather than activate/deactivate on terrain ID (yeah, the geomancy system is kinda finicky). Certain terrain will activate them too, but I was trying to get them to happen more often. Selqui's limit break meter now turns on her powers in dry climates (but not deserts, as defined by terrain ID) or heals her if her water abilities are turned on.

I also repaired a missing image file. Lilith had no character image because I moved it by accident.

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